pb.set_state(throttle, boost, speed, damage)Same names and ranges as JetEnginePatch. Copy the JSON into patch.from_json(...) or a .tres.
This sound is defined entirely by the text below (TOML or JSON): inputs, params, control formulas and a graph of nodes. Edit and compile; it costs roughly 2.5x a native generator.
Designer parameters with their ranges, straight from the engine. Same names in Godot: gen.set_param("howl/hz", 800).
Unmodified preset + seed: two lines of GDScript, no data to store.
Keys 1–9 fire presets, M mutates.
Every parameter of the sound. Changes re-render the waveform and play live.
Godot: pb.note_on(60, 0.8) · pb.note_off(60) on SynthStream with one_shot = false.
Edits apply while you play.
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